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Coordinates and units

Drawings and 3D scenes put the origin in the middle and point Y up; images, the UI and the window start at the top-left and point Y down. Each part of the API works in one of these spaces, in its own unit.

Which way is up

SpaceOriginYUnit
Canvasthe canvas's centerupcanvas pixels
Scenethe scene's originupworld units
Imagethe top-left pixeldownimage pixels
UIthe top-left of your content areadownUI px
Windowthe window's top-leftdownthe window's logical pixels

Which parts of the API use which space:

A shape at vec2(0, 0) sits in the middle of its canvas, and a larger y moves it up. A pixel at (0, 0) is an image's top-left corner, and a larger y moves it down. To carry a point from a Y-up space to a Y-down one, flip its y. On a canvas, DrawCanvas:screen_to_world and DrawCanvas:world_to_screen do the whole conversion, pan, zoom and letterboxing included.

Depth. A shape's depth is the z of its pos: give it a vec3, and a larger z draws in front. Shapes made without a z stack in the order you made them, the newest on top.

Physics works in the space of what a body is attached to: a shape's body moves in canvas pixels, a scene node's in world units. There is nothing to convert. Gravity, datumhue.physics.gravity, points down the Y axis until you change it.

Angles

Angles are in radians. A 2D rotation, such as DrawPrimitive.rotation, is a number of radians about the z axis, counterclockwise as Y points up. A 3D orientation, such as SceneNode.rotation, is a Quat. The one angle in degrees is a color's hue, in color.hsl and color.oklch, as in CSS.

UI px

Your UI is measured in UI px: the window's logical pixels divided by the zoom (datumhue.screen.zoom), the comfort setting the person using the workstation picks. At 100% a UI px is one CSS pixel in a browser and one logical pixel natively; at 125% a 100 UI px button spans 125 logical pixels. Under a design resolution, a UI px is a pixel of the design canvas as scaled to fit the window, times the zoom. The display's own scale is always applied on top.

These are in UI px, from the top-left of your content area:

They agree with each other at every zoom and stretch mode, so a pointer position compared with bounds is always right. What you draw agrees too: Image:cursor, a chart's cursor, hover, pan, zoom and brush, and a shader's pointer input all land on what is drawn under the pointer.

The window's own logical pixels stay unscaled by the zoom: datumhue.input.mouse_position, datumhue.input.touches and the window_resized event. To follow your own size in UI px, use UiElement:on_resize on datumhue.ui.root. Fit any window size shows the knobs that set the window, the design resolution and the zoom.

Lengths in the UI

A UI length (a size, a position, a gap, padding, a margin or a border) is a number or a string:

FormMeans
2424 UI px
"auto"sized by the layout
"24px"24 UI px
"50%"50% of the parent's size
"10vw"10% of the viewport's width
"10vh"10% of the viewport's height
"5vmin"5% of the viewport's smaller side
"5vmax"5% of the viewport's larger side

See also

Reference used on this page: datumhue.draw datumhue.scene datumhue.image Image:cursor UiElement.bounds datumhue.input.app_mouse_position datumhue.input.mouse_position datumhue.input.touches DrawCanvas:screen_to_world DrawCanvas:world_to_screen datumhue.physics.gravity DrawPrimitive.rotation SceneNode.rotation datumhue.color.hsl datumhue.color.oklch datumhue.screen.zoom datumhue.screen.width datumhue.screen.height datumhue.debug.input UiElement:mouse_position UiElement:on_resize datumhue.ui.root

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(c) 2026 Shuusei AB. Quote excerpts of this manual, with attribution to DatumHue, in your own documentation, tutorials, course materials, reviews, and other writing or video. Republishing it in whole or in substantial part needs written permission: support@datumhue.com.

Victor Mono is licensed under the SIL Open Font License 1.1
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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PREAMBLE
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