DatumHuePlatform v0.0.24datumhue.com
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Sell a package

Sell a package you publish, and let people buy it from your app.

Make the package paid

Add monetization "paid" to the package's manifest, then publish it as you would any package (Publish and maintain a release). A buyer pays once for every version of the package. The purchase renews through the registry that serves your namespace: it lapses within 30 days after that registry stops answering or your admission to the platform ends, and a full refund, or a reversal of the payment, ends it.

  • A paid app must be sealed, so what you sell ships as compiled code (Package licenses).
  • A paid library or asset pack is never sealed. Buying one delivers its source into the buyer's project, to use and adapt in their own packages under your terms. datumhue pkg update brings it into the buyer's deps/ folder once they own it.

A paid package may leave out license, and is then offered under your own terms.

Set the price

The price is not in the manifest. You set it, and change it whenever you like, without publishing again:

sh
$ datumhue login
$ datumhue pkg price @studio/levels 499 --currency usd
$ datumhue pkg price @studio/levels
  • The amount is in the currency's smallest unit: 499 with usd is $4.99.
  • Setting a price lists the package for sale. A paid package cannot be bought until it has a price.
  • Without an amount, pkg price shows the current listing.

Your sign-in must own the package's scope; the pkg price entry lists what else can stop it.

Sell from your app

An app that sells asks for the commerce permission, and for packages to install what it sells: capabilities "commerce" "packages".

lua
local commerce = datumhue.commerce
local root = datumhue.ui.root

local levels = datumhue.packages.info("@studio/levels")
local status = root:label({ text = "" })
local buy = root:button({ text = "Buy " .. levels.title })

local function play()
    levels:install():ready()
    datumhue.app.spawn({ package_ref = levels })
end

local function owned()
    return commerce.check_purchase(levels):ready().value
end

local checked, owns = pcall(owned)
if checked and owns then
    play()
end

buy:on_click(function()
    local done, result = pcall(commerce.purchase, levels)
    if not done then
        status.text = "Couldn't buy " .. levels.title .. ". "
            .. tostring(result)
    elseif result then
        play()
    end
end)
  • commerce.check_purchase answers whether the signed-in person owns the package. Once known, the answer is kept on the buyer's workstation for up to 30 days, so the check does not ask datumhue.app each time.
  • commerce.purchase asks the buyer to confirm, opens the payment page and waits for the payment. DatumHue shows the confirmation, not your app, so no app can answer it for the buyer.
  • It returns nil when the buyer cancels. That is not an error: offer Buy again. It raises when the purchase could not go ahead or failed, so call it through pcall and show the error as it is, after your own line saying what did not happen. The error is one plain sentence for the buyer; never parse it, since its wording can change.
  • A cancel also pauses your app's purchases for a few seconds, so never retry one in a loop.
  • A buyer's purchases work on a limited number of devices. On a device past that limit, or one the buyer removed from their account, the check, the purchase and installing or loading a paid package raise a sentence saying so, which also names what the buyer can do.
  • PackageRef:monetization gives the current price, to show beside Buy.

See also

Reference used on this page: datumhue.commerce datumhue.ui.root datumhue.packages.info UiElement:label UiElement:button PackageRef.title PackageRef:install Op:ready datumhue.app.spawn datumhue.commerce.check_purchase BoolFetch:ready BoolFetch.value UiElement:on_click datumhue.commerce.purchase UiElement.text PackageRef:monetization

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(c) 2026 Shuusei AB. Quote excerpts of this manual, with attribution to DatumHue, in your own documentation, tutorials, course materials, reviews, and other writing or video. Republishing it in whole or in substantial part needs written permission: support@datumhue.com.

Victor Mono is licensed under the SIL Open Font License 1.1
Copyright (c) 2024, Rune Bjørnerås (https://github.com/rubjo)

This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL


-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------

PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
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Permission is hereby granted, free of charge, to any person obtaining
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