DatumHuePlatform v0.0.24datumhue.com
Contents

Drag and context menus

Let people drag things with a mouse or a finger, and open an item's actions from any device, with one handler each.

A note to move and recolor

This program puts a note on a board. Drag it anywhere, or ask for its actions to change its color.

note.lualua
local ui = datumhue.ui
local token = datumhue.theme.token

local board = ui.root:panel({ width = "100%", height = "100%" })
local note = board:button({
    accessible_label = "Note",
    left = 40,
    top = 40,
    width = 200,
    height = 120,
})
note.color = token("accent_data")
note:label({
    text = "Drag me, or right-click me",
    color = token("panel_background"),
})

local menu = note:popover({ side = "right", light_dismiss = true })
local colors = {
    Orange = "accent_data",
    Green = "accent_secondary",
    Blue = "info",
}
for _, name in ipairs({ "Orange", "Green", "Blue" }) do
    menu:button({
        text = name,
        on_click = function()
            note.color = token(colors[name])
            menu.visible = false
        end,
    })
end

local from
note:on_drag(function(e)
    if e.phase == "start" then
        from = note.pos
    end
    if e.phase == "cancel" then
        note.pos = from
    else
        note.pos = from + e.total
    end
end)

note:on_context(function()
    menu.visible = true
end)

In this example: datumhue.ui datumhue.theme.token datumhue.ui.root UiElement:panel UiElement:button UiElement.color UiElement:label UiElement:popover UiElement.visible UiElement:on_drag UiElement.pos UiElement:on_context

  • The note is a card, so it takes focus and the keyboard and gamepad can ask for its actions.
  • left and top take the note out of the board's layout and place it at that offset. UiElement.pos reads and moves the offset.
  • The drag handler remembers where the note started, then moves it by the drag's e.total on every event. A drag that is canceled puts the note back.
  • The context handler shows a popover of colors, hung from the note.

Drag

UiElement:on_drag hears a press that moves a few UI px before it lifts, from the mouse or a touch. e.total is the movement since the press, in UI px of your content area, so moving an element by it keeps the element under the finger at every zoom. e.phase is "cancel" when a drag stops without a release, such as when the window loses focus.

Once a drag starts, it owns the pointer:

  • A press on a button inside the element drags the element once it moves, and nothing under the pointer clicks.
  • The drag follows the pointer out of the element and the window until it lifts.
  • A slider, text field or color picker inside the element keeps its own drag, and so does a scrollbar under the mouse. On touch, a scrolling list inside keeps a movement along the way it scrolls.
  • A popover or menu hung from the element is not part of it: a press there never drags the element.

Offer actions

UiElement:on_context hears each way of asking for an item's actions:

DeviceRequest
Mousea right-click
Toucha touch held half a second
Keyboardthe Menu key or Shift+F10 on the focused element
GamepadX on the focused element, while focus navigation is on

e.pos is where the request was made, in UI px of your content area: the pointer, or the center of the focused element for a key or a gamepad. A held touch that asked for actions clicks nothing when it lifts, and a right-click never clicks. Only the nearest element with a handler hears a request, so a row in a list can offer its own actions ahead of the list's.

See also

Reference used on this page: datumhue.ui datumhue.theme.token datumhue.ui.root UiElement:panel UiElement:button UiElement.color UiElement:label UiElement:popover UiElement.visible UiElement:on_drag UiElement.pos UiElement:on_context ui.DragEvent ui.ContextEvent

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Victor Mono is licensed under the SIL Open Font License 1.1
Copyright (c) 2024, Rune Bjørnerås (https://github.com/rubjo)

This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL


-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------

PREAMBLE
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to any document created using the fonts or their derivatives.

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