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12345678Build a ball pit · Step 6 of 8

Remember things

You'll learn10 min
  • Open a store with storage.open
  • Work with handles that wait
  • Wait for a result with :ready()
Time
10 min
Builds on
Step 5: Make it a package
File
ballpit/init.lua

Close the window and the pit forgets its balls. In this step your app saves how many balls the pit holds, and starts with that many the next time it runs.

Read and save the count

datumhue.storage.open opens your app's own store: bytes kept under names you choose, still there after your app quits. The store belongs to your package. The same package finds the same data on every run, and no other app can open it.

A store answers in its own time. Storage:get returns at once, before the value is read, with a handle the value arrives in. :ready() on that handle pauses your code until the value is there, then returns the handle. Change ballpit/init.lua to this:

ballpit/init.lualua+13 new, 1 removed
local pit = require("pit")
local toolbar = require("toolbar")

local screen = datumhue.ui.root:panel({
    width = "100%",
    height = "100%",
    flex_direction = "column",
    justify_content = "center",
    align_items = "center",
    gap = 12,
})

toolbar.new(screen)
pit.mount(screen)

New line: local store = datumhue.storage.open()
New line: local saved = store:get("balls"):ready().value
New line: local start = 10
New line: if saved then
New line:     start = saved:json()
New line:     print("Welcome back: " .. start .. " balls")
New line: end
New line: 
New line: pit.on_change(function(n)
New line:     store:set("balls", datumhue.bytes.json(n))
New line: end)
New line: 
New line: for _ = 1, start do
    pit.add()
end

In this example: datumhue.ui.root UiElement:panel datumhue.storage.open Storage:get BytesFetch:ready BytesFetch.value Bytes:json Storage:set datumhue.bytes.json

  • store:get("balls") asks for what the store keeps under the name balls, and :ready() waits for it. The handle's value is the stored bytes, or nil on the first run, when there are none.
  • A store keeps bytes. Bytes:json reads the bytes back as the number they hold, and datumhue.bytes.json turns a number into bytes.
  • The listener saves each new count. Storage:set starts the write and returns at once, with a handle of its own, an Op. You could wait for the write with its :ready(). Here nothing needs to, and the write happens all the same.
  • On the first run the pit starts with ten balls, as before.

While :ready() waits, the rest of your app waits with it, but nothing else does: the workstation keeps showing your window, and other apps keep running. A store usually answers within a frame. Waiting: suspending calls and handles lists the ways to wait, and how to wait for several handles at once.

Run it again

Add a few balls, close the window, and run the package again:

sh
$ datumhue run ballpit

The pit starts with as many balls as you left in it, and the terminal says how many, such as Welcome back: 10 balls. Clear the pit before you close it, and the next run starts empty: 0 is a count too.

The store stays on this workstation. Save data between runs shows the stores a package can share with other apps.

Try this

  • Take :ready() off the get line and run the package. What does the error say?
  • Add a Reset button that deletes the saved count with Storage:delete, so the next run starts with ten balls again.
  • Count how many times the app has started, under a name of its own, and show the number in the toolbar.

Recap

New in this step

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