SpriteClips:bind
methodSpriteClips:bind(target: DrawPrimitive | SceneNode) -> AnimatorAttach an animator to a sprite (a 2D draw sprite or a 3D scene:sprite) and return its Animator. Adopts this clip-set's atlas onto the sprite; raises if the target is not a sprite. Bind again (here or with another clip-set) to replace it. Call animator:play(name) to start — binding does not auto-play.
local digit = font:sprite(16, { color = datumhue.color("#e69875") })
local anim = clips:bind(canvas:sprite(digit))
anim:play("count")