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namespaceParticles1 functionUI apps only

datumhue.particles

Particle effects: emitters spawn short-lived camera-facing quads with velocity, gravity, and size/color over life.

Returns handles
Emitter

The examples on this page start from:

lua
local vec3 = datumhue.math.vec3
local color = datumhue.color
local scene = datumhue.scene.new({ width = 320, height = 240 })
scene:mount({ width = 320, height = 240 })

Functions 1

datumhue.particles.emitter

functionUI apps only
datumhue.particles.emitter(scene: Scene, options: particles.EmitterOptions) -> Emitter

Create a particle emitter inside scene: its particles are quads that face the camera. Emission starts immediately.

Example
-- Speeds are units per second; gravity is units per second squared.
local sparks = datumhue.particles.emitter(scene, {
    rate = 60,
    lifetime = 1.5,
    shape = { kind = "cone", radius = 0.2, angle = 0.4 },
    velocity = { min = vec3(0, 3, 0), max = vec3(0, 5, 0) },
    gravity = vec3(0, -4, 0),
    size = { start = 0.2, stop = 0 },
    color = { start = color("#dbbc7f"), stop = color("#e67e80") },
})

options particles.EmitterOptions options 13 keys

KeyTypeDefaultDescription
ratenumber10Particles spawned per second while emitting.
seedinteger0Spawn-stream seed; the same configuration and seed reproduce the same pattern, and distinct seeds keep identically configured emitters from animating in lockstep.
max_particlesinteger1000Live-particle cap, 1..100000; emission pauses at the cap.
lifetimenumber2Seconds each particle lives.
shapeparticles.Shapeparticles spawn at the emitter's positionWhere particles spawn relative to the emitter.
velocityparticles.VelocityRangeparticles spawn at restInitial velocity, sampled per axis between min and max.
gravityVec3datumhue.math.vec3(0, 0, 0)Constant acceleration applied every second.
sizeparticles.SizeOverLifean edge length of 0.1 for the whole lifeParticle size over its life.
colorparticles.ColorOverLifewhite, fading to transparentParticle color over its life.
textureImagethe quads are flat colorImage drawn on each quad.
blend"alpha" | "add""alpha"Alpha blending or additive glow.
space"world" | "local""world"Reference frame for spawned particles.
posVec3datumhue.math.vec3(0, 0, 0)Emitter position in the scene.

Types 7

particles.Blend

enum
ValueDescription
"alpha"
"add"

Nested in: particles.EmitterOptions

particles.ColorOverLife

options

options 2 keys

KeyTypeDefaultDescription
startColordatumhue.color(1, 1, 1)Color at spawn.
stopColorstart faded to transparentColor at end of life.

Nested in: particles.EmitterOptions

particles.Shape

options

options 4 keys

KeyTypeDefaultDescription
kind required"point" | "sphere" | "box" | "cone"no defaultSpawn distribution.
radiusnumber0 for a cone; the call raises for a sphereSphere radius, or the cone's base disc radius.
sizeVec3the call raises for a boxBox edge lengths, centered on the emitter.
anglenumberthe call raises for a coneCone half-angle in radians: the sampled velocity keeps its magnitude but is redirected within this angle of +Y.

Nested in: particles.EmitterOptions

particles.ShapeKind

enum
ValueDescription
"point"
"sphere"
"box"
"cone"

Nested in: particles.Shape

particles.SizeOverLife

options

options 2 keys

KeyTypeDefaultDescription
startnumber0.1Quad edge length at spawn.
stopnumberstart, so the size holdsQuad edge length at end of life.

Nested in: particles.EmitterOptions

particles.Space

enum
ValueDescription
"world"Spawned particles stay put when the emitter moves.
"local"Spawned particles follow the emitter.

Nested in: particles.EmitterOptions

particles.VelocityRange

options

options 2 keys

KeyTypeDefaultDescription
minVec3datumhue.math.vec3(0, 0, 0)Lower bound.
maxVec3min, so every particle starts at that velocityUpper bound.

Nested in: particles.EmitterOptions

datumhue.com

(c) 2026 Shuusei AB. Quote excerpts of this manual, with attribution to DatumHue, in your own documentation, tutorials, course materials, reviews, and other writing or video. Republishing it in whole or in substantial part needs written permission: support@datumhue.com.

Victor Mono is licensed under the SIL Open Font License 1.1
Copyright (c) 2024, Rune Bjørnerås (https://github.com/rubjo)

This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL


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