DatumHueEnterprise v0.0.24datumhue.com
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namespaceRetained 2D Drawing3 functionsUI apps only

datumhue.draw

Retained-mode 2D vector graphics. Primitives persist across frames; center-origin, Y-up. Positions take a vec3 (z controls depth, -1000..1000) or a vec2 — without an explicit z, primitives auto-stack in creation order (later on top), and an explicit z is authoritative. Colors use Color values. For raster pixels — recorded pictures replayed onto an image's buffer (top-left origin, Y-down) — use image.

Returns handles
DrawCanvas, DrawPrimitive

Functions 3

datumhue.draw.new

functionUI apps only
datumhue.draw.new(opts: draw.NewOptions) -> DrawCanvas

Create a draw canvas (render target). A mount that shows it larger than its size draws it again at that size, up to about four million pixels, so its shapes and text stay sharp. It keeps its own pixels with pixel_perfect, with filter set to nearest, and under the integer and sharp fits.

Example
local canvas = datumhue.draw.new({
    width = 320,
    height = 240,
    background = datumhue.color("#384b55"),
})
canvas:mount({ width = 320, height = 240 })

opts draw.NewOptions options 4 keys

KeyTypeDefaultDescription
widthnumber400Canvas width in pixels.
heightnumber300Canvas height in pixels.
backgroundColordatumhue.color(0, 0, 0, 0)Fill color applied before each frame.
pixel_perfectbooleanfalseKeep one texture pixel per canvas pixel at any display scale, zoom or mount size.

datumhue.draw.text_span

functionUI apps only
datumhue.draw.text_span(opts: draw.TextSpanOptions) -> DrawPrimitive

Create a detached text span. Attach it through the spans array of canvas:text() or prim:update(); it keeps its own color, size, weight and face there.

Example
local canvas = datumhue.draw.new({ width = 320, height = 240 })
canvas:mount({ width = 320, height = 240 })
local low = datumhue.draw.text_span({
    text = "low",
    color = datumhue.color("#e67e80"),
})
-- Spans follow the text, each in its own color and size.
canvas:text({
    text = "Fuel: ",
    color = datumhue.color("#7fbbb3"),
    spans = { low },
})

opts draw.TextSpanOptions options 5 keys

KeyTypeDefaultDescription
text requiredstringno defaultSpan text.
colorColordatumhue.color(1, 1, 1)Text color.
font_sizenumber | string16Span font size: a number (pixels) or a unit string like "1.5rem"/"50vw"/"4vmin".
font_weightnumber | "thin" | "extralight" | "light" | "regular" | "normal" | "medium" | "semibold" | "bold"the theme's normal text weightSpan weight: a number on the variable weight axis, or a weight name (bold is the heaviest).
font_style"normal" | "italic" | "oblique""normal"Span face: upright, the calligraphic cursive, or a mechanical slant.

datumhue.draw.measure_text

functionUI apps only
datumhue.draw.measure_text(text: string, options?: draw.MeasureTextOptions) -> draw.TextSize

Measure the size text renders at in the draw font, shaped as canvas:text shapes it and with the same size, weight, and face defaults.

Example
local size = datumhue.draw.measure_text("Hello", { font_size = 32 })
print(size.width, size.height) --> 96.0 39.0

options draw.MeasureTextOptions options 4 keys

KeyTypeDefaultDescription
font_sizenumber | string16Font size: a number (px) or a unit string like "1.5rem"/"50vw".
font_weightnumber | "thin" | "extralight" | "light" | "regular" | "normal" | "medium" | "semibold" | "bold"the theme's normal text weightWeight to measure at: a number on the variable weight axis, or a weight name (bold is the heaviest).
font_style"normal" | "italic" | "oblique""normal"Face to measure with: upright, the calligraphic cursive, or a mechanical slant.
max_widthnumberlines do not wrapWrap width in draw units.

returns draw.TextSize record 2 keys

KeyTypeDescription
widthnumberRendered width in draw units.
heightnumberRendered height in draw units.

Types 7

draw.CanvasSpriteOptions

options

options 5 keys

KeyTypeDefaultDescription
posVec3datumhue.math.vec3(0, 0, 0)Center position in draw space.
rotationnumber0Rotation in radians, counter-clockwise.
scaleVec2datumhue.math.vec2(1, 1)Per-axis scale.
sizeVec2the sprite's or source's own size; for a render target, its logical sizeRendered size in draw units (width, height), overriding the sprite's or source's own size.
materialShaderthe plain textured quadShader material to render with. 2D surfaces take a Shader; Material handles are 3D-only.

Used by: DrawCanvas:sprite, DrawCanvas:image

draw.DrawShapeOptions

options

options 4 keys

KeyTypeDefaultDescription
colorColordatumhue.color(1, 1, 1)Fill/stroke color.
filledbooleantrueFill the shape rather than stroke it.
stroke_widthnumber2Stroke width in pixels when not filled.
materialShaderthe standard flat materialShader handle to apply.

Extended by: draw.ArcOptions, draw.CircleOptions, draw.EllipseOptions, draw.PolygonOptions, draw.RectOptions, draw.RrectOptions

draw.LineBreak

enum
ValueDescription
"word"
"character"
"word_or_character"
"none"

Nested in: draw.TextOptions

draw.TextAlign

enum
ValueDescription
"left"
"center"
"right"
"justified"

Nested in: draw.TextOptions, draw.UpdateOptions

draw.TextSpan

options

options 5 keys

KeyTypeDefaultDescription
text requiredstringno defaultSpan text.
colorColorthe parent text's colorSpan color.
font_sizenumber | stringthe parent text's sizeSpan font size: a number (px) or a unit string like "1.5rem"/"50vw".
font_weightnumber | "thin" | "extralight" | "light" | "regular" | "normal" | "medium" | "semibold" | "bold"the parent text's weightSpan weight: a number on the variable weight axis, or a weight name (bold is the heaviest).
font_style"normal" | "italic" | "oblique"the parent text's faceSpan face: upright, the calligraphic cursive, or a mechanical slant.

Nested in: draw.TextOptions, draw.UpdateOptions

FontStyle

enum
ValueDescription
"normal"
"italic"
"oblique"

Nested in: chart.MarkUpdateOptions, chart.TextMarkOptions, chart.TitleOptions, draw.MeasureTextOptions, draw.TextOptions, draw.TextSpan, draw.TextSpanOptions, draw.UpdateOptions and 2 more

FontWeight

enum
ValueDescription
"thin"
"extralight"
"light"
"regular"
"normal"
"medium"
"semibold"
"bold"

Nested in: chart.MarkUpdateOptions, chart.TextMarkOptions, chart.TitleOptions, draw.MeasureTextOptions, draw.TextOptions, draw.TextSpan, draw.TextSpanOptions, draw.UpdateOptions and 2 more

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(c) 2026 Shuusei AB. Quote excerpts of this manual, with attribution to DatumHue, in your own documentation, tutorials, course materials, reviews, and other writing or video. Republishing it in whole or in substantial part needs written permission: support@datumhue.com.

Victor Mono is licensed under the SIL Open Font License 1.1
Copyright (c) 2024, Rune Bjørnerås (https://github.com/rubjo)

This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL


-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------

PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.

The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.

DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.

"Reserved Font Name" refers to any names specified as such after the
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distributed by the Copyright Holder(s).

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or substituting -- in part or in whole -- any of the components of the
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"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.

PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
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Software, subject to the following conditions:

1) Neither the Font Software nor any of its individual components,
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2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
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3) No Modified Version of the Font Software may use the Reserved Font
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TERMINATION
This license becomes null and void if any of the above conditions are
not met.

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